tudway

Age/Gender: 18, Male
Location: nottingham, england
Job: student

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Sign-Up Date:
5/11/06

Level: 14
Aura: Neutral

Rank: Portal Security
Blams: 155
Saves: 257
Rank #: 20,441

Whistle Status: Normal

Exp. Points: 2,040 / 2,180
Exp. Rank #: 15,104
Voting Pow.: 5.61 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 19
Music Reviews: 0
Trophies: 2
Stickers: 0

All Flash Reviews

19 Reviews | 4 w/ Responses

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Score: 8
Mouse.

"help"

submission: Mouse.
date: July 19, 2008

Author: To get round the right click cheat. It is mapped as keycode 2. So just do what you did for left click but with this as well.

July 19, 2008

Author's Response:

yep, someones already told me that. thanks anyway

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Score: 3
Assassins madness

"Ok, but needs work"

submission: Assassins madness
date: July 9, 2008

It was Ok, but it could do with some touching up and maybe some better graphics. As you have used the mochiads pre game ads in it, i don't see why you don't put mochi leaderboards in the game as well. I would say that it got a bit repetitive after a while though.

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Score: 4
Plankton

"Ok fishy clone"

submission: Plankton
date: July 9, 2008

It was a better than average version of an already dried up unoriginal concept. It played well with the level system, but as i said before it lacks originality, something a good game must have.

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Score: 7
Word Chain

"works fine"

submission: Word Chain
date: July 9, 2008

It worked fine for me, how are you doing the word checks? Are all the words embedded or are they being loaded from an external file.

July 9, 2008

Author's Response:

The two dictionaries are embedded. They're sourced from the SOWPODS and TWL Scrabble dictionaires.

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Score: 9
Plant Life

"pretty good"

submission: Plant Life
date: June 26, 2008

I have watched this game progress from a prototype and its very good, especially the petal physics. i loved how they collided with the walls and the enemies when they were charging. The only thing i thought you could improve on was the graphics of the enemies and maybe change the graphic totally for the different enemy types. Other than that, an excellent game.

June 26, 2008

Author's Response:

Thanks for the review! The graphics literally took me 5 minutes, I made them as a place holder and just never got round to changing them :) One day programmers will evolve to a point they can draw pictures past stickmen, blocks and smileys :D

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Score: 10
ImminentII - Resilience

"Still awesome"

date: June 23, 2008

Finch, this game is still as awesome as it was a year ago:)

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Score: 9
Pattomobile

"Really good game!"

submission: Pattomobile
date: May 28, 2008

Wow, this game is really good, Nice use of the APE engine. I was just wondering how you made the concave circles and the curves. PM me please.

-Tudway

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Score: 8
STORAGE

"Nice Graphics"

submission: STORAGE
date: May 27, 2008

The game idea is not new and original, but the graphics really make up for that. Would be nice to not have to use the mouse in between levels to go to the next level though. All in all a good game.

-Tudway

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Score: 8
Soundwave

"Awesome!"

submission: Soundwave
date: May 17, 2008

Great simple concept, a new twist on the helicopter games. the graphics were simple, but they fitted the game perfectly. It ran smoothly even though it had tons of fliters.
great job!
-tudway

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Score: 8
Letum

"Awesome"

submission: Letum
date: January 31, 2008

nice engine i really liked the way you can destroy the zombies part by part!
:)

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